Thomas Woode
Curriculum Vitae
Thomas Woode
Email
:Fayishaton@yahoo.com
Website: http://www.tomwoode.com
PROFILE
A multi skilled digital artist with over seven years industry experience. Specialising in Concept design and 3d Modelling, proficient in many areas of game art and asset production.
I enjoy excelling in a broad range of game development, from concept pre production to modelling and asset integration.
Technical Skills
2D: PhotoShop, Painter and Paint Shop Pro, Texture and normal map production.
3D: 3D Studio MAX and Blender.
Professional Skills
Outsource management, Project management, Concept, Design, Illustration, Story Boarding, Textures, Pixel Work.
Professional Experience
Microforte/ Bigworld technology
Sydney
Concept artist- 2007 - to date
Bigworld technology provides a complete middleware solution for MMOG development. The technology is designed for fast and efficient creation of large-scale online worlds. My position involves the production of concept artwork, 3d models, textures and the implementation of these game assets into the MMOG world.
Producing detailed concepts of a variety of environmental props buildings and settings, from initial mood creation and colour scheme to final production sheets.
Producing clear asset briefs.
Producing proposals for client presentations.
Clearly communicating with various out source 3d modelling companies and monitoring quality of assets produced.
Providing quality advise and support to clients of 'Bigworld' 3d art software.
High and low poly modelling and texturing of assets (diffuse, specular and normal map production).
Integrating assets into the game environment, lighting scenes and monitoring fps.
Contributing to team meetings and discussions to determine future direction of projects.
Establishing and updating style guides. Ensuring aesthetic aims are kept constant throughout all stages of development.
Jagex
Cambridge
Senior Artist, Lead Concept- 2002 – 2007
Jagex are producers of the hugely successful online MMORPG runescape. Throughout my employment paying membership grew massively from 4000 members to 1'200 000. With over 5'000 000 free to play active accounts.
Senior Artist
Supervising and motivating junior artists.
Clearly communicating with Lead content designer, Lead QA and Art director. Ensuring all development needs are met at a high quality and to schedule.
Contributing to team meetings and discussions to determine future direction of projects.
Lead Concept
Establishing and updating style guides. Ensuring aesthetic aims are kept constant throughout all stages of development.
Supervising and advising concept team, giving motivational direction to lead environment artist and lead modeller.
Producing designs and plans for all in game vehicles. Ensuring all vehicles are original , look great and have an equal and sustained level of development.
3D Artist
Producing online content for the MMORG Runescape. From original ideas and concept to scripting, level design and creating 3D/2D graphics.
Production of hundreds of low poly models to stringent internal technical requirements.
Designing and mapping areas of the MMO world. Assesing all previously created map squares, producing improvement briefs and following through the implementation these plans.
Rigging and Animating characters and props.
2001 – 2 month placement
H.O.K International Interior Designer
H.O.K International is one of the largest international architecture design companies in London. They design and implement production of interesting buildings and interiors around the globe.
Assisting head interior design, producing interior sketches and technical illustrations using marker pens and traditional drawing techniques. Also creating concepts for interior pieces.
Education
Buckinghamshire Chilterns University College– 3D Multi-disciplinary design
BA Hons, 1998–2001
This course covered a wide range of design issues. It taught me how to approach design problems in various forms, the use of colour and materials in the design industry and the power of strong presentation techniques. I worked heavily with markers and traditional illustrational skills as well as using auto-cad and 3dsmax. The course also involved various construction techniques (wood work, metal work and ceramics) which gave me a good understanding of different materials.
Colchester Institute– GNVQ Art and Design
Merit
This course introduced me to product, interior and 3d design.
Harwich Secondary School
GCSE – 9 C and above grades,
Additional skills
Strong technical and artistic skills.
Proven ability to innovate within technical constraints.
Thorough understanding of the game production process.
Personal Interests
I like all sorts of art particularly modern illustration and game art. I enjoy a wide range of music. I go to the gym often but not as often as I would like. I also enjoy action sports suh as snowboarding, surfing and indoor climbing.
Availability
Immediate start.
References
Available upon request.