Thomas Woode
THOMAS WOODE
Email
:Fayishaton@yahoo.com Website: www.tomwoode.com
PROFILE
A multi skilled digital artist with over five years industry experience. Specialising in Concept design and 3d Modelling, proficient in many areas of game art and asset production.
Excelling in a broad range of game development, from concept pre production to modelling and asset integration.
SKILLS
Strong technical and artistic skills.
Proven ability to innovate within technical constraints.
Thorough understanding of the game production process.
2D: PhotoShop, Painter and Paint Shop Pro.
3D: 3D Studio MAX, Character studio and Blender.
Traditional: Concept, Design, Illustration, Story Boarding, Textures, Pixel Work.
Experience
2007 - to date
Microforte/ Bigworld technology
Sydney
Bigworld technology provides a complete middleware solution for MMOG development. The technology is designed for fast and efficient creation of large-scale online worlds. My position involves the development of concept artwork, 3d artwork and the implementation of these game assets into the MMOG world.
Lead Environment Artist
Producing detailed concepts of a variety of environmental props buildings and settings. from initial mood creation and colour scheme to final production sheets.
Producing briefs for and clearly communicating with various out source companies, monitoring quality of assets produced . Providing quality advise and support when necessary.
Modelling and texturing assets. Integrating these assets into the game environment.
2002 – 2007
Jagex Senior Artist
Cambridge Lead Concept
Jagex producer of the hugely successful online MMORPG runescape. Throughout my employment paying membership grew massively from 4000 members to 1'200 000. With over 5'000 000 free to play active accounts.
Senior Artist
Supervising and motivating junior artists.
Clearly communicating with Lead content designer, Lead QA and Head of graphics. Ensuring there needs are being met at constant high quality and to schedule.
Lead Concept
Establishing and updating style guides. Ensuring aesthetic aims are kept constant throughout all stages of development.
Supervising and advising concept team, giving motivational direction to lead environment artist and lead modeller.
Producing designs and plans for all in game vehicles. Ensuring all vehicles are original , look great and have an equal and sustained level of development.
3D Artist
Producing online content for the MMORG Runescape. From original ideas and concept to scripting, level design and creating 3D/2D graphics. Fully produced over 15 quests currently online including story/script , 3d graphics and mapping.
Production of hundreds of low poly models to stringent internal technical requirements.
Level design and mapping. Surveying all Runescape map squares , producing improvement plans and following through on the implementation of these plans.
Rigging and Animating characters and props.
Producing xml development schedules and maintaining deadlines.
2001 – 2 month placement
H.O.K International Interior Designer
H.O.K International is one of the largest international architecture design companies in London. They design and implement production of interesting buildings and interiors around the globe.
Assisting head interior design, producing interior sketches and technical illustrations using marker pens and traditional drawing techniques. Also creating concepts for interior pieces.
Education
1998–2001
Buckinghamshire Chilterns University College– 3D Multi-disciplinary design
BA Hons
This course covered a wide range of design issues. It taught me how to approach design problems in various forms, the use of colour and materials in the design industry and the power of strong presentation techniques. I worked heavily with markers and traditional illustrational skills as well as using auto-cad and 3dsmax. The course also involved various construction techniques (wood work, metal work and ceramics) which gave me a good understanding of different materials, I still use this knowledge and understanding when designing today, be it fantasy or realistic.
Colchester Institute– GNVQ Art and Design
Merit
This course introduced me to product, interior and 3d design.
Harwich Secondary School
GCSE – 9 C and above grades,
Personal Interests
I like all sorts of art particularly modern illustration and most games. I'm a big music fan, from live folk to heavy breaks. I go to the gym often but not as often as I would like and I love a beer on a sunny Sunday afternoon.