Thomas Woode
Curriculum Vitae
Thomas Woode
Email:
tom.woode@yahoo.co.uk
Website: http://www.tomwoode.com
Profile
A multi skilled digital creative with over eight years industry experience. A proven track record in project management and team leadership. Excelling in a broad range of game development disciplines including concept art and 3D asset creation.
Technical Skills
2D: PhotoShop, Painter and Paint Shop Pro, Texture and normal map production.
3D: 3D Studio MAX, Maya, Blender and Bigworld Technology.
Professional Skills
Outsource management, Project management, Concept, Design, Illustration, Story Boarding, Textures, Pixel Work.
Professional Experience
Tantalus Media -
Brisbane, Australia.
Lead artist - Jan 2009 - Feb 2010.
The Australian developers Tantalus Media have been making games for most major platforms for over fifteen years.
As lead artist in our Brisbane studio I headed our Brisbane art team for the timely completion of Pixar’s ‘Cars’ on the DS as well as our own unique IP.
Responsibilities include
Managing, scheduling, critiquing, and administering performance reviews for artists.
Producing realistic projections for all art asset creations. From concept to completion.
Collaborating with the Art Director to lead the creation of consistent, high-quality art work.
Monitoring quality and consistency of all art assets.
Ensuring timely completion and integration of all art assets.
Concept art production, 3D modelling, texturing and animating.
Implementing production guides to ensure the fast effective creation of assets.
Clearly communicating with all leads and the studio producer. Understanding their needs and concerns and finding solutions to challenges as they arise.
Identifying problems that can be addressed visually and providing solutions.
Microforte/ BigWorld Technology
- Sydney, Australia.
Senior artist - Jan 2007 - Nov 2009.
Bigworld Technology provide a complete middleware solution for MMOG development as well as developing their own IPs. My position involves the production of concept and 3d art work of the highest quality and the implementation of these game assets into the MMOG world.
Responsibilities include.
Producing detailed character, vehicle and environmental concepts.
Producing clear briefs for outsource teams in India and China, assessing technical and aesthetical quality of assets produced and providing relevant feedback.
The creation of strong visual client presentations for game proposals.
Providing quality advise and support to clients of 'Bigworld' 3d art software.
High and low poly modelling and texturing of assets ( including normal map production ).
Environment lighting and integration of assets.
Establishing and updating style guides. Ensuring aesthetic aims are kept constant throughout all stages of development.
Jagex - Cambridge, England.
Senior Artist, Lead Concept - 2002 – 2007.
Jagex are producers of the hugely successful online MMORPG Runescape. Throughout my employment I played a integral role in the development of their hugely successful ’Runescape’ title. I also successfully led our concept team through the development of Jagex’s next MMORPG.
Responsibilities include.
Senior Artist
Supervising and motivating junior artists.
Clearly communicating with Lead content designer, Lead QA and Art director. Ensuring all development needs are met at a high quality and to schedule.
Contributing to team meetings and discussions to determine future direction of projects.
Lead Concept
Establishing and updating style guides. Ensuring aesthetic aims are kept constant throughout all stages of development.
Supervising and advising concept team, giving motivational direction to lead environment artist and lead modeller.
Producing designs and plans for all in game vehicles. Ensuring all vehicles are original , look great and have an equal and sustained level of development.
Establishing and updating style guides. Ensuring aesthetic aims are kept
constant throughout all stages of development.
Supervising and advising concept team, collaborating with lead environment artist and lead modeller.
3D Artist
Producing online content for the MMORG Runescape. From original ideas and concept to scripting, level design and creating 3D/2D graphics.
Designing and mapping areas of the MMO world. Assesing all previously created map squares, producing improvement briefs and following through the implementation these plans.
Rigging and Animating characters and props.
H.O.K International - London, England.
Interior Designer - 2001 – 2 month placement.
H.O.K International is one of the largest architecture design companies on the globe. My duties included assisting the Lead artist producing interior sketches and technical illustrations.
Education
Buckinghamshire Chilterns University College– 3D Multi-disciplinary design.
BA Hons - 1998–2001.
A comprehensive study into the use of colour, form and texture in the design industry and the power of strong presentation techniques.
Colchester Institute– GNVQ Art and Design
Merit
An in depth introduction to product, interior and 3d design.
Harwich Secondary School
GCSE – 9 C and above grades,
Additional skills
Strong technical and artistic skills.
Proven ability to innovate within technical constraints.
Thorough understanding of the game production process.
Personal Interests
I enjoy modern Illustration, many forms of music and film, generally any thing that moves me and makes me think. I‘m pretty sporty and I like to keep active. I enjoy social events and I’m trying more and more to appreciate the simple things in life.
Availability
Immediate start.
References
Available upon request or find me on 'LinkedIn.com'.